There's a leak in the ray tracing
There's a leak where the data goes:
[0,0,0]
[0,1,1]
[1,0,0]
Try reducing the interval for testing the points along the ray.
There's a leak in the ray tracing
There's a leak where the data goes:
[0,0,0]
[0,1,1]
[1,0,0]
Try reducing the interval for testing the points along the ray.
Well consider at the time I wrote this the typical 1GHz Duron XP machine could barely run what I submitted here, much less anything with a finer interval. So, rather than have NG users yell at me "OMG UR FLASH HUNG MY BROWSER BLAM" I made the interval wide. Also consider that ActionScript 3.0 didn't exist at the time and the only way to get this working was to get Flash 6 to do many many LineTo/MoveTo operations.
This was also submitted before I had written a more efficient implementation that used block boundary testing rather than a fixed interval. Unfortunately I never submitted it because I got distracted by other projects.
Alright.
It's an alright game.
It should be multiplayer. That would make it incredible.
Maybe once I get some skill in that area.
great game
it was good. u r getting this alot but the mouse was to sensetive. It should start out not that sensitive in the early levels and get more the later levels. good game!
One of the most helpful tips i've gotten so far.
I like it BUT...
It needs more.
For instance,
powerups, bonuses, ball slow down, and giant paddle.
Ohhh I have an idea!!!
Try making the paddle get slightly smaller as time passes.
oh, and show the mouse! :)
Yeah, look at the options
That was good.
I got stuck on 8.
lol, there's a trick to that... hard to explain though.email me (email in my message on my profile)
Age 29, Male
A dark cellar
Joined on 1/15/06